Moving around the sub because of these performance issues is nauseating, fortunately you don’t really spend any time here at all. The frame rate is constantly shuddering, and there’s a persistent patch of the frame in the lower left that doesn’t render properly. But none of it feels all that detailed, and not once did I feel a sense of awe in the same way I did when watching the Blue Planet television programme. Back on the sub you can view 3D models of the creatures you have scanned including their behaviours in different situations as well limited information about where in the ocean you can find these creatures and some more text associated with the narrative. ![]() Scanning is straight-forward, the more times you scan a species the more information will be added to your library. Maybe that is the point, I don’t know, but it doesn’t feel like that was the intention.ĭuring these dives you will have some loose way points to particular things of interest, mainly to your family of sperm whales to observe their behaviour, but much of your time will be spent dutifully swimming around scanning the marine life to fill a codex back at your sub that operates as your base. It is just that the places you visit feel so utterly devoid of life. It’s a cool touch, and swimming around as Mirai is pleasant mediative experience. Your dive team is part of a future realistic element of the OceanX project with a space age suit that Mirai wears allowing her to dive to the crushing depths of the deep ocean. But it is hard to ignore that the technical limitations take away much of what the game is trying to achieve. I am hesitant to be too critical here because I did get some things from playing through the three or four hours it takes to complete. This is where the the strength of Beyond Blue lies, it is just a shame that the technical aspects do not do the subject matter enough justice. ![]() Places like the incredible brine pools where you can track and witness the way sperm whales and giant squid attack, or deep into the twilight zone of the ocean where fish use bioluminescence in their flesh to create dazzling light shows, you’ll even get to see orcas, dolphins and other creatures working together to create a huge swirling bait ball. You’ll split your time across eight different dives, some in the same areas, but at different times of day, and others in never before seen areas (unless you watched Blue Planet of course). There are some background narrative flourishes to flesh out the characters and add some human drama orphaned sisters, a grandmother with Alzheimer’s, unauthorised mining, pollution and human interference, but for the most part these are under-developed, and not where Beyond Blue’s value lies. You play as Mirai, one third of a research team studying the life in the Western Pacific ocean, and in particular the recent birth of a baby sperm whale. It’s also a fictional story adventure, a love letter to the ocean following a team of research scientists as they study and follow a family of sperm whales.īeyond Blue describes the ocean as the beating blue heart of our planet, and it is clear that this game has come from a place of deep love and respect for the subject matter. ![]() It is an overtly educational game, with clips of the real life research under way in our oceans available to watch, and an in game catalogue that you add to by scanning the wildlife. Beyond Blue is a collaboration between E-Line Media, BBC Studios, the team behind Blue Planet II and OceanX.
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